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The original was a bit dazzling with its large surroundings, but this time Bungie has also worked on the finer details. And yes, it might be a simple shape, but the physics is used on the edge of the farm for a soccer mini-game.Īll of these details help give Destiny 2 more character. It is also the moss that wraps around the huge, rusting structures on the edge of the farm, or the camouflage nets swaying in the wind that provide dynamic shadows on the ground.
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Spinning the watermill as the rippling water shows off the game’s great reflections, including anamorphic lens flares and bloom. It’s the little things that make up the bigger picture, like the detailed brickwork around the fountain or the books and old monitors in the hangar.
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Or take the farm hub as an example: the abundance of details is a big upgrade compared to the tower from Destiny. If you look at the misty forests of the European Dead Zone, you can see that the planets appear more organic and detailed. In terms of workflow, Bungie learned its lessons from Destiny, claiming that they changed the way they work to make new content easier to create. There are more machines to consider, but in the end they have a lot more in common – an x86-based architecture, significantly more memory, and modern graphics hardware. The strict 512 MB RAM limitation of the last generation is a thing of the past, which means that larger, more ambitious levels can be created with the revised engine, which were designed exclusively for newer systems and the PC.
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In the here and now, PS4 and Xbox One, along with the Pro and X versions, are the primary focus – the partner studio Vicarious Visions is also developing a PC version. And in the end the question arises as to what was neglected because of these workflow problems. It could take hours to compile any changes to a map or weapon for all formats, which certainly had an impact on the amount of content in the first Destiny. The reliance on this old technology, in which results are first compiled on the console instead of on the PC, meant that the asset creation pipeline was proving to be excruciatingly slow. At Handmadecon 2016, Engineering Director Chris Butcher stated that the engine’s roots go all the way back to the technology that served as the foundation for Halo: Reach, which was ultimately part of the problem. According to Bungie employees, taking into account the last-gen systems was not an easy matter the necessary scaling across so many systems slowed production down considerably.
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Important for the evolution of the series is the fact that Bungie was able to throw support for the Xbox 360 and PlayStation 3 overboard and thus had the opportunity to concentrate on the strengths of modern systems.
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But can this further development of the solid technical base of the first Destiny really impress in terms of graphical upgrades? Or have the biggest changes actually been made behind the scenes to Bungie’s content creation tools? It is a game that takes on many of the problems of the original and offers a better elaborated story, while at the same time improving the gameplay and graphics that already shone back then. Years have passed since the original appeared, and in that time Bungie has put a lot of work into the sequel to create a more detailed and beautiful world for you to explore. Destiny 2: Bungie’s technology is evolving, but is that enough? – Digital Foundry
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